‘The Walking Dead’: Chat live with Norman Reedus on EW.com this Sunday at 9 p.m. ET


Norman-Reedus

Image Credit: Matthew Welch/AMC

Norman Reedus, the beloved actor who each week brings to life The Walking Dead’s Daryl Dixon, the most badass character on TV, will be joining us for an EW.com live chat this Sunday at 9 p.m. ET.  He’ll be taking your questions and adding his running commentary to the new episode “Judge, Jury, Executioner,” in which Rick ends up siding with Shane, leading Dale to fear the group is losing its humanity.

If you’re a male between the ages of 23 and 28, odds are you also had a poster of The Boondock Saints featuring Reedus hanging on your college dorm room’s wall. Though he already had a strong following because of Troy Duffy’s 1999 cult film, he’s proven to be, for many, the true breakout star of The Walking Dead. His haunted, humane, profoundly vulnerable Daryl flies in the face of the many Deliverance-style hixploitation stereotypes that continue to glut pop culture. Of course, that doesn’t mean he can’t be handy with a crossbow! In our chat he’ll talk about season 2, what the death of Sophia means for Daryl, whether romantic sparks with Carol are in Daryl’s future, and whether his relationship with terrifying older brother Merle really is as love-hate as it seems. Get your questions ready, and see you at 9 p.m. ET on Sunday.

Click here to access Norman Reedus live chat.

Read more:
‘Survivor’ Live Chat: ‘Vanuatu’ alum Eliza Orlins will be taking your questions at 7:40p.m. tonight
Join Oscar-nominee Matthew Wood (a.k.a. General Grievous) for ‘Clone Wars’ live-chat
AMC website runs ‘Walking Dead’ spoiler by mistake
‘Walking Dead’ writer Robert Kirkman talks about tonight’s episode ’18 Miles Out’

Zynga Launches New Gaming Platform

Social gaming company Zynga Inc (NasdaqGS:ZNGA – News) recently came up with its spanking new gaming platform, putting an end to earlier rumors. With the break of this news, shares of Zynga soared approximately 10.0% to close at $14.48. The new platform is seen as an attempt on Zynga’s part to reduce its dependence on Facebook.

The platform called Zynga.com is expected to be launched later this month on a trial basis. On one hand, Zynga.com will allow third party developers to showcase their games and advertise, and on the other, through a new service called zFriends, it will allow users to play with friends irrespective of whether they are connected through Facebook or not.

Zynga primarily generates revenue through the in-game sale of virtual goods in exchange of Facebook credits, which is a form of virtual currency. Much of Zynga’s success is attributed to the massive popularity of Facebook, which generates more than 90% of Zynga’s gross revenue.

However, Facebook charges a hefty 30% of its revenue, which has been a bone of contention for Zynga over the last couple of years. It is rumored that in light of such a scenario, Zynga launched its standalone portal Farmville.com in an attempt to distance itself from Facebook.

The new platform is somewhat similar to Zynga’s direct-to-customer platform “Zynga Live” or Project Z, which was unveiled in October last year. Zynga Live allows customers to play games from anywhere (web or mobile) without accessing Facebook or any other social networking site.

It may seem that with the launch of the new platform, Zynga is trying to curb its dependence on Facebook, particularly for the sale of virtual goods. However, this is not possible in the near term owing to a five-year exclusive agreement signed by both the companies back in 2009.

Under the terms of the agreement, Zynga is bound to use Facebook credits in any games or service it launches on the web. As such, on the new platform, users will have to use their current Facebook logins and credits for buying virtual goods for the time being.

Although the new platform will not significantly lessen Zynga’s dependence on Facebook in the near term, we believe that the idea of foraying into the publishing arena will diversify its revenue base going forward. Zynga will charge third party developers a percentage of sales for its services, which is expected to drive its top-line growth over the long term.

Further, through the new platform, Zynga will be able to expand its existing game portfolio, without incurring significant in-house game development costs, which will further boost its subscriber base and profitability going forward.

The new platform will also consolidate Zynga’s position in the social gaming market over the long term, especially after the expiry of its exclusive five-year deal with Facebook. Other than subscriber expansion and portfolio enhancement, we think that the company will also be able to better monetize its services through the launch of its own virtual currency, over the long term.

However, we believe that publishing is an uncharted area for Zynga and the company will face stiff competition from Electronic Arts (NasdaqGS:EA – News), which is already a dominant player in the publishing space. Moreover, we believe that Zynga needs to monetize its services and games faster in order to remain competitive going forward.

Until this happens, we remain Neutral on the stock over the long term (6-12 months). Currently, Zynga has a Zacks #2 Rank in the near term, implying a Buy rating.

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It's Game On for Zynga's zCloud

With FarmVille, Zynga turned to AWS’s public cloud. Now all of its games will be hosted internally on zCloud. Image courtesy of Zynga.

The online game giant Zynga is getting its game on as it prepares to roll out its internal cloud-based Zynga Platform, which it outlined on Thursday. Zynga’s zCloud move got attention here at Cloudline for its shift away from Amazon Web Services (AWS) to shoulder the heavy compute lifting, and now the attention is turning to whether zCloud can play up in the big league with Zynga.com as gaming platform.

Zynga.com is the new home away from AWS, and its popular Ville-games on Facebook will also run on zCloud. “Zynga.com is one of the first sites to be totally integrated with Facebook as an extension of the companies’ strong and collaborative partnership. It will allow players to log in with their Facebook ID and easily play games with their existing Facebook friends, as well as other people who love to play the same games,” the company said in its press release.

Bigger-league yet is that Zynga.com will act as a games platform for third-party developers. “Zynga’s infrastructure operates as a platform that serves the company’s entire lineup of games and studios worldwide…. Zynga will soon enable Platform partners to leverage the technology that Zynga built specifically for creating and scaling social games.” How big is it?  ”Zynga Platform partners will have access to the 240 million monthly active users who currently play Zynga games by publishing and promoting them across the Zynga network.”

Is zCloud up to the job? CTO Allan Leinwand writes in the Zynga Engineering blog:

Between 2009 and 2011, we increased our physical server capacity by two orders of magnitude. We turned zCloud into a faster and more automated system. For social games specifically, zCloud offers 3x the efficiency of standard public cloud infrastructure. For example, where our games in the public cloud would require three physical servers, zCloud only uses one. We worked on provisioning and automation tools to make zCloud event faster and easier to set up. We’ve optimized storage operations and networking throughput for social gaming. Systems that took us days to set up instead took minutes. zCloud became a sports car that’s finely tuned for games.

Online gamers are set to benefit, but so are vendors are looking to ride this big private cloud shift. ZDNet points out it’s also game on for Citrix:

Citrix executives have been talking up Zynga as a reference customer for quite some time. Why? Zynga is using Citrix’s XenServer and Cloudstack to deliver its services.

Sameer Dholakia, general manager of cloud platforms at Citrix, is reported to have said at a conference last month:

Zynga was Amazon’s single largest customer. They were spending literally north of a $100 million a year renting infrastructure from Amazon. They needed it for elasticity. What they didn’t know, if I put out a game, was I going to get a million users, 10 million users, 50 million users? They had no idea. But once they did know, then you can actually build capacity to it. And so they have basically built what they call a zCloud, a Zynga cloud, that is an Amazon style cloud on premise on our stuff. And they needed CloudStack and XenServer and all this stuff underneath it. And so this is where all of our suite comes together and this is how we make money.

Leinwand says Zynga’s zCloud is still a hybrid cloud, but zCloud is now in the driver’s seat:

Zynga’s hybrid cloud architecture still leverages the public cloud, but it’s predominantly supported by zCloud. Now that we own the base, and rent the spike, so to speak, we’re re-architecting the ways our games operate within our own infrastructure. We’ve created our own automation tools for large server environments. We’ve built custom monitoring and management tools and utilize highly-available storage architectures to duplicate data before migrations.

Weigh in: All eyes are on the rookie private cloud now. Are there lumps to come in the big-league days ahead?

Zynga shares climb for 2nd day on platform news

NEW YORK (AP) — Shares of Zynga Inc. climbed for the second straight day on Friday after the online game company unveiled a new Web gaming destination for its users off of Facebook.

THE SPARK: On Thursday, Zynga unveiled a new online destination, Zynga.com, where people can play its games away from Facebook, even with people who are not their Facebook friends. Players will log into the site with their Facebook account information and spend money in the games through Facebook, but the new site gives Zynga an opportunity to cement itself as an online gaming destination. Zynga.com will launch later this month.

The company is also allowing other developers to create games for its platform. Analysts called it a smart move, but noted that Zynga is unlikely to end its symbiotic relationship with Facebook. Zynga.com players will continue to spend money on Zynga’s games through Facebook credits, which means Facebook will continue to take a 30 percent cut. Zynga accounted for 12 percent of Facebook’s $3.7 billion revenue last year. And nearly all of Zynga’s revenue is generated through Facebook.

BACKGROUND: Zynga, whose games include “FarmVille,” ”CityVille” and “Zynga Poker,” went public in December. The company is the top maker of Facebook games and has 240 million monthly users.

ANALYST TAKE: “Many potential gamers are not interested in Facebook, and many Facebook gamers prefer not to spam their non-gamer Facebook friends,” said Wedbush analyst Michael Pachter. “Zynga.com allows Facebook to expand its reach and allows Zynga gamers to play without constantly posting game results to their Facebook wall.”

SHARE ACTION: San Francisco-based Zynga’s stock rose 30 cents, or 2.1 percent, to $14.78 in afternoon trading Friday. Earlier, the stock hit $15.91, its highest level since going public. The stock gained nearly 10 percent on Thursday following Zynga’s announcement.

Zynga's new play will test its cloud prowess

Zynga is transitioning from Amazon Web Services to its own Citrix-enabled Z-Cloud. That Z-Cloud will be tested as Zynga.com becomes a destination.

That’s what Zynga’s trying to do.

(Credit:
Zynga)

Zynga’s move to create its own platform and Web service for game developers will be a big test for its cloud computing infrastructure.

The game company yesterday outlined its new platform. In a nutshell, Zynga.com will become a destination for games. The company will also diversify away from Facebook, which accounts for most of Zynga’s distribution. Zynga will also open up its platform to third party game developers.

None of those items would be possible without Zynga’s Z-Cloud infrastructure. That infrastructure relies heavily on Citrix software and virtualization technology.

The launch of Zynga’s platform is notable because the company has totally revamped its approach to cloud computing. In July, Zynga said it would file for an initial public offering and noted that Amazon Web Services was its background. On July 1, Zynga said:

“A significant majority of our game traffic is hosted by Amazon Web Services, or AWS, which service uses multiple locations.”

In late February, Zynga’s annual report was filed with some word tweaks:

“In the fourth quarter of 2011, AWS hosted approximately one-third of our game traffic.”

Zynga executives highlighted the move from AWS on the company’s fourth quarter earnings conference call. Zynga operating chief John Schappert said:

“We have built our own infrastructure, the Z-Cloud, to handle the tens of millions of players we serve each day. We migrated a number of our key games over to the Z-Cloud, which provides ongoing network savings and enhanced performance for our players. By the end of the year, nearly 80 percent of our DAUs (daily active users) were hosted in the Z-Cloud, compared to just 20 percent at the beginning of the year. Our technology sets us apart from other companies in our space and helps our games scale higher and perform faster while keeping costs down.”

In other words, Zynga is controlling more of its own destiny. With the launch of its game platform it diversifies away from Facebook. With the scaling of Z-Cloud, Zynga controls its infrastructure fate too.

Zynga’s engineering blog has key details about the migration from AWS to Z-Cloud. CTO Allan Leinwand said:

“Between 2009 and 2011, we increased our physical server capacity by two orders of magnitude. We turned zCloud into a faster and more automated system. For social games specifically, zCloud offers 3x the efficiency of standard public cloud infrastructure. For example, where our games in the public cloud would require three physical servers, zCloud only uses one. We worked on provisioning and automation tools to make zCloud even faster and easier to set up. We’ve optimized storage operations and networking throughput for social gaming. Systems that took us days to set up instead took minutes. zCloud became a sports
car that’s finely tuned for games.”

As for vendors, Citrix gets the biggest win here. Citrix executives have been talking up Zynga as a reference customer for quite some time. Why? Zynga is using Citrix’s XenServer and Cloudstack to deliver its services. Sameer Dholakia, general manager of cloud platforms at Citrix, outlined some of the Zynga economics at a Pacific Crest conference in mid-February. Dholakia said:

“Zynga was Amazon’s single largest customer. They were spending literally north of a $100 million a year renting infrastructure from Amazon. They needed it for elasticity. What they didn’t know, if I put out a game, was I going to get a million users, 10 million users, 50 million users? They had no idea. But once they did know, then you can actually build capacity to it. And so they have basically built what they call a Z-Cloud, a Zynga cloud, that is an Amazon style cloud on premise on our stuff. And they needed CloudStack and XenServer and all this stuff underneath it. And so this is where all of our suite comes together and this is how we make money.”

Overall, Zynga found it more cost effective to build out its cloud capacity internally once it could benchmark its traffic spikes. In addition, Zynga is now a cloud provider. Piper Jaffray analyst Michael Olson noted:

“We believe Zynga.com could alter the Zynga growth story going forward. Importantly, Zynga.com represents a reclassification of Zynga’s business model by adding other small-to-mid sized developers as customers. We believe the Zynga.com service is analogous to Amazon Web Services and Fulfillment by Amazon as it opens Zynga’s existing technology infrastructure to third parties. This new model is also consistent with Zynga’s core competency of analytics and cross promotion.”

The economics for Zynga go like this:

• According to Dave Wehner, CFO of Zynga, the company will lower its cost of revenue over the next 18 to 24 months as third-party hosting costs decrease. Wehner said that Zynga plans to “roll off the majority of those third-party hosting arrangements.”

• Zynga’s capital expenditures in the fourth quarter were $50 million, down from $63 million in the third quarter. Most of that spending is focused on Z-Cloud. For 2011, capital investments were $238 million.

• The building of its own infrastructure will help the bottom line. Zynga can depreciate its gear and lower quarterly expenses. “We believe this investment will have a short payback period and enable us to expand gross margins in the long term,” said Wehner.

Now all Zynga has to do is keep Z-Cloud humming so it can handle traffic spikes. In any case, Zynga now controls its own fate–distribution and infrastructure–much more than it did a year ago.

This story originally posted as “Zynga’s play platform a big test for its cloud computing prowess” on ZDNet’s Between the Lines.

Behind the Screen at Cuomo's Online Chat

The Web page of the governor's September electronic town hall.governor.ny.govThe Web page of the governor’s September “electronic town hall.”

9:25 p.m. | Updated

ALBANY— One resident wanted the governor’s opinion on the state of kayaking regulation. Another wanted to chat about train service in Stony Brook. A Monty Python fan even asked the governor, “What is the airspeed velocity of an unladen swallow?”

Hundreds of New Yorkers posed prodding, pointed and even pointless questions to Andrew M. Cuomo when the governor, responding to concerns about transparency in his administration, sat down one Saturday morning in September to field inquiries online. The governor and an adviser chose just a handful to answer — he fielded 16 largely innocuous questions — but the unanswered questions, released Thursday in response to a Freedom of Information Act request, provide an unusual glimpse behind the curtain of the Web chat, demonstrating how an elected official can smooth the occasionally rough and random edges of public discourse.

The unanswered questions ranged from quirky to angry and featured multiple inquiries about two subjects the governor largely chose to avoid — hydraulic fracturing and health benefits for laid-off racetrack workers.

A number of pointed questions were left on the table. John from Seneca County asked the governor whether he supported Attorney General Eric T. Schneiderman’s investigation of Wall Street banks, a topic Mr. Cuomo has not taken a stance on. A questioner asked the governor what he thought about the Occupy Wall Street movement — another sensitive topic. Mr. Cuomo didn’t choose that question either.

He didn’t engage with Cindy from Glens Falls, who was upset about wage and benefit concessions exacted from state workers represented by the Civil Service Employees Association, a labor union. “My question to the governor is how can he live with himself after negotiating the CSEA contract,” Cindy wrote. “Why do you think you should balance the budget off our backs.”

Nor did he rise to the bait when Don from Syracuse took a shot at his pro-casino politics. “How can I start a casino?” he asked. “Who is to stop Trump or Fox or whoever from turning NY State into Vegas? This is a form of corporate greed.”

The governor’s September chat session was the first in a series of discussions with members of his administration and other officials hosted at CitizenConnects, a Web site that the Cuomo administration set up after receiving criticism for lapses in transparency.

The governor told participants in the chat that he and his spokesman, Josh Vlasto, were choosing questions while sitting at Mr. Cuomo’s kitchen table, selecting “ones that are informative, but not hypertechnical or redundant.”

Among the questions the governor did choose to answer, there were a few substantive topics, such as energy and the economy, but also questions like “What’s it like living in the mansion?” and “What do you enjoy most about being Governor?”

Asked about the questions unanswered, Mr. Vlasto said, “The governor answered as many questions as possible.”

The governor’s chat in-box was overwhelmed by opponents of the state’s tentative plan to allow hydraulic fracturing, or hydrofracking, a controversial method of drilling for natural gas. The governor acknowledged, in a single posted response on the issue, that “there are many many questions coming in on hydrofracking,” but he deferred on the topic to the commissioner of the Department of Environmental Conservation, Joe Martens, who had his own subsequent chat session.

That did not satisfy some of his correspondents.

“How is it ‘your forum’ if we overwhelmingly want to discuss hydrofracking and you refuse to?” wrote Krys from the Finger Lakes.

And Dorothy from Middlefield said, “I am so concerned about your 20th Century mentality regarding the use of fossil fuels.”

The governor did not acknowledge the many angry retirees and laid-off workers from the New York City Off-Track Betting Corporation, which was closed in 2010. They wrote to complain about his veto of a bill that would have restored their health benefits.

“You have taken away health insurance plans not only from my family, but from all of the people who have spent their lives working for OTB,” the commenter Shannon wrote. Danny from Queens wrote that his father, “a 65-year-old leukemia patient” and former OTB worker, was among those who “will suffer greatly from this injustice.”

Mr. Cuomo is a popular governor, in a state with a history of corruption, and a number of those who wrote in thanked the governor simply for being competent, like Giovanni from the Bronx, who said simply, “You’re the Best!” Aliza from Queens said, “Doing great job, keep it up,” and Brianne from Millerton said, “THANKS SO MUCH!!!”

Others were less charitable. Stephen from Rome called the governor “a dictator and bully.” And after the governor fielded a question about his lapel pin, which he designed to include the words “Performance, Integrity, Pride,” an anonymous commenter wrote in: “lapel pin Give me a break ????”

Chatwing – Meant to Raise Global Online Chat Connectivity by 90%

Chatwing’s live chat software was created to bring a change to the online chatting experience. Following that, Chatwing is expected to raise global connectivity and improve the way people communicate. It is, by trend, a very handy chat tool.

Boston, MA (PRWEB) March 02, 2012

Chatting has been one of the effective ways of global communication today. Relationships change with a casual chat, and files are uploaded with simple clicks from the mouse. Messengers and applications serve as the gateways of chat and many people flock to them, hoping to experience the online chat they have been looking for.

Chatwing upholds effective global communication well. The Chatwing live chat software gradually attracts a steady flow of clients by branching out in the blogosphere. Since most users are dissatisfied with the messengers and applications they are using, they have resorted to Chatwing in the least possible time. A collective Chatwing study emphasized that people love software with a simple interface, high connectivity rate, and easy installation procedures to begin with.

Indeed, Chatwing has a very simple interface. A new user can navigate around the website and start communicating right away. In the website, the user can try out the Chatwing chat box by actually chatting with the guests. The user can log in using any Facebook or Twitter account. Alternatively, he can choose to log in as a Guest. Through the sample chat box alone, the user can now make connections with the guests and attain partial improvement to his social network.

Enjoyment is also part of Chatwing’s goals. To enjoy chatting, one must incorporate his emotions outwardly. That is why emoticons were created in Chatwing. People love to use emoticons, especially if they are happy or upset about a company’s service.

Some online entrepreneurs also understood that Chatwing’s simplicity can help their online marketing methods thrive. For example, an entrepreneur can set up a blog about his products or services. Afterwards, he can embed the Chatwing chat widget by retrieving html code. Retrieving is possible after domain registration and customization of the widget. Once blog visitors see Chatwing, they will begin chatting with each other. As observed in the study, visitors love to chat about the features of the blog they are visiting. If the blog is a commercial one, the visitors will talk about its products and services. Many people are also reviewing Chatwing, especially when they see its potential in blogs and websites.

In Chatwing, there are no barriers. Anyone and everyone can chat at any point of time. That is why some people with advocacies are already using Chatwing for their blogs. Simply put, Chatwing’s global potential is something that people cannot ignore.

About Chatwing.com

Chatwing.com has developed live chat software for websites and blogs. The Chatwing.com website offers users the ability to signup and create a customizable live chat feature in 1 minute or less. Users have the ability to customize the size, color, and fonts of the chat product. The ability to chat via social media accounts such as Facebook and Twitter enable Chatwing to offer a personal and unique real-time experience to all sites. Chatwing is 100% free web software.

http://www.chatwing.com

http://www.facebook.com/chatwing

http://www.twitter.com/chatwing

###

Mike Diamond
chatwing.com
(800) 877-1200
Email Information

Digi-Key Corporation Launches Live Chat Feature for Mexico Website

THIEF RIVER FALLS, Minn.–(BUSINESS WIRE)–

Electronic
components
distributor Digi-Key Corporation, recognized by design
engineers as having the industry’s largest
selection of electronic components
available for immediate shipment,
today announced the Live Chat feature is now available on its Mexico
website
, www.digikey.com.mx.

Digi-Key’s
Live Chat feature
allows customers to interact with Digi-Key Sales,
Customer Service, and Technical Support teams 24 hours per day, 365 days
per year.

“Our ability to provide service to our customers on their timeline, when
it’s most convenient for them is one of the aspects of Digi-Key’s
overall commitment to quality and excellence,” said Tony Harris,
Digi-Key’s CMO. “Our launch of the Mexico website in November 2011 was a
direct response to Digi-Key’s phenomenal sales growth of 98 percent in
Mexico over the past two years. Adding the Live Chat feature is one more
way Digi-Key provides the best service possible to our global customers.”

Customers can contact
Digi-Key’s Sales, Customer Service, and Technical Support teams via
phone, e-mail, or live
web chat
to place orders, track orders, or get part information.

The Digi-Key Sales Support team provides help with placing orders and
answering questions about previously placed orders. The Digi-Key
Customer Service Support team provides information regarding order
status, order discrepancies, RMA, and more. The Digi-Key Technical
Support team provides part information including technical
specifications, applications, cross references, and more.

As the leading integrated Internet-based distributor of electronic
components, information about and inventory of millions of products is
accessible to customers around the globe, with all products shipped from
Digi-Key’s single, North American location. The company’s integrated
business model provides product and support information online to help
put engineers and procurement professionals in control as they solve
tough product development challenges.

The company’s online offerings and resources include: an interactive
online catalog
; PTM®
product training modules; TechZoneSM
technology zones
; Another
Geek Moment videos
; Digi-Key
toolbar
; PurchasingProSM
for electronics buyers; TechXchangeSM;
a
Mobile and Social Center
; the Scheme-it
online schematic design tool; and a
Reference Design Library
.

About Digi-Key Corporation

As one of the world’s leading, totally integrated, Internet-based
distributors of electronic components, Digi-Key Corporation has earned
its reputation as an industry
leader
through its total commitment to service and performance.
Digi-Key is a full-service provider of both prototype/design and
production quantities of electronic components, offering more than two
million products from over 500 quality name-brand manufacturers at www.digikey.com.
A testament to Digi-Key’s unparalleled commitment to service, North
American design engineers have ranked
Digi-Key as the #1 Most Preferred Distributor
(UBM/EE|Times
Distributor Customer Preference Study/June 2011). With global sales for
2011 surpassing $1.5 billion, Digi-Key’s single location in North
America is one of its greatest assets. Additional information and access
to Digi-Key’s broad product offering is available at www.digikey.com.

Photos/Multimedia Gallery Available: http://www.businesswire.com/cgi-bin/mmg.cgi?eid=50189437lang=en

MULTIMEDIA AVAILABLE:http://www.businesswire.com/cgi-bin/mmg.cgi?eid=50189437lang=en

Zynga launches separate social gaming platform, still 'likes' Facebook

Zynga.com_Profile Page

Seeking to expand its footprint beyond Facebook, social gaming juggernaut Zynga Inc. on Thursday unveiled a new website that it hopes will draw players deeper into its virtual playground.

Zynga executives took pains to point out that Zynga.com is not an effort to distance itself from Facebook. In fact, the new site, for example, requires players to log in via their Facebook account. And any purchases players make on Zynga.com goes through Facebook’s payment system, where Facebook takes a 30% cut of the transactions.

“We wanted it to be as easy and seamless as possible for players,” said John Schappert, Zynga’s chief operating officer. “We think it’s complementary to Facebook.”

The site is launching with five titles — CastleVille, Words With Friends, CityVille, Hidden Chronicles and Zynga Poker. Players on Zynga.com can “friend” other people without having to share their Facebook profile information. Those connections, called “Z Friends,” see only one another’s game activity and are able to help one another complete their game quests. Most of Zynga’s games require players to get assistance in order to progress. Zynga published a short video demo to illustrate how the site would work.

Zynga had telegraphed its move to create its own platform back in October. At the time, the effort was called “Project Z,” and the company revealed few details on its plans.

The relationship between Zynga and Facebook is symbiotic — for now. Though the social network commands an audience of more than 850 million active members, it relied on Zynga for 12% of its revenue last year, according to documents Facebook filed in conjunction with its initial public offering.

And though Zynga gets the bulk of its traffic, and revenue, from players on Facebook, the San Francisco company clearly has ambitions beyond the social network.

“Our goal is to connect the world through play and to eventually have 1 billion people play,” Schappert said.

The company currently counts 240 million active monthly players.

Zynga.com is but a piece of a larger strategy to reach players wherever they happen to be, on mobile devices and online — not just on Facebook. The company recently disclosed in its first publicly reported quarterly earnings that it spent half a billion dollars last year building out its computer infrastructure, which it dubbed the Z Cloud, to support its expansion.

Zynga.com also lets the company publish games created by other developers. Among the list of third-party developers hopping on to the Zynga platform are Mobscience, an independent social game developer in San Diego whose titles include Infamous Anarchy, MagicMall and Seapets, and Row Sham Bow, the Orlando, Fla., developer of Woodland Heroes.

Having a presence outside of Facebook could give Zynga more freedom to pursue initatives such as online gambling without having to navigate through Facebook’s approval process. Zynga officials have publicly expressed an interest in online gambling, but acknowledged that it could be quite some time before state and federal regulators and courts sort out the legalities of the business.

RELATED:

Zynga eyeing opportunities beyond Facebook

Zynga accounts for 12% of Facebook’s revenue in 2011

What are the odds of Zynga getting into online gambling?

– Alex Pham

Screenshot of a sample Zynga.com profile page courtesy of Zynga Inc.

 

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